Why Crash Bandicoot N. Sane Trilogy Is So Difficult, According to Devs

Crash Bandicoot N. Sane Trilogy Gets Unreleased Level “Stormy Ascent” Free for a Limited Time

Earthworm Jim remains one of my favorite 16-bit series, so I was super excited to see what kind of stuff developer Shiny Entertainment could pull off in the era of the PlayStation One. Thus, you know the nostalgia runs deep. Many gamers have vented their frustrations with the remaster online, going so far as to liken it to the infamous Dark Souls series. Vicarious Visions, the developer of the game, has now published a blog post detailing the game's physics, confirming that the remasters have indeed become tougher.

"It was one of the last levels I finished during production, and as we prepared to deliver our Gold Master to Sony for manufacturing, the decision was made to cut it. It was playable, but just too damn difficult, and we ran out of time to make it easier". The visuals are sleek and cartoony. Even if the content is rough and in a totally unplayable state, preserving the concepts you're working on and allowing players to tinker around with them is a great way to show respect for your audience.

After a long spell of not having a Crash Bandicoot game, the N Sane Trilogy came crashing in as the #1 physical release worldwide in June.

"Now, we can all agree that some of the Crash levels were, and still are, not easy".

"We went through rounds of internal testing, user testing, and iterations to get each game's handling to just the right place".

Talking about Crash's Handling, the jump is not the same as it was before.

We've heard some questions about how Crash's model interacts with platforms and enemies. As this week's blog post states, the Crash 3 handling model may very well "unify the design" and provide "a cohesive experience across all three games". And now, it has one more. It hasn't been adjusted for difficulty, which means that it will likely be the toughest Crash level in the collection. This certainly helps when players need it the most! While the modernization and addition of checkpoints after failing a level so many times helps reduce the overall difficulty of the games in the N. Sane Trilogy, the extra precision needed for some jumps also adds some difficulty back. Everything from the original games has been modernised and prepped up to today's high standards: fresh voice work and music has been recorded, the controls have been refined and the graphics (including cutscenes) have been rebuilt from the ground up to support a glorious 4K resolution.